![]() Some modders also use photos of real items as textures. The most common way to create textures is using image editing tools such as Gimp, Paint.NET or Photoshop to add colors and details manually. ![]() The shotgun model with its diffuse texture.ĭiffuse textures (often abbreviated "diff" and also referred to as detail or color maps) are the main texture for most models, they are used to set the color of the model and add shapes or details such as texts.Ĭreating your own texture with image editing tools This first picture shows the model without any textures. The model has a low to medium polygon count (~ 1100 triangles) and relies on textures for many smaller details. In GTA, the look of the model, in particular the specular texture, highly depends on the shaders used for the model. Please note that the real time rendering in ZModeler can not be compared to GTA V. All textures used for that model were created in Photoshop. This guide includes pictures of a shotgun model in ZModeler 3 to explain the purpose of the texture maps. More information about texturing can be found in our Texturing guides category. Generating normal maps from a height map.Creating your own texture with image editing tools.
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